//
//  Game.h
//  Space shooting
//
//  Created by Raiden on 9/19/13.
//
//

#ifndef __Space_shooting__Game__
#define __Space_shooting__Game__

#include <iostream>
#include "cocos2d.h"

using namespace cocos2d;

class Game {
    
public:    
    
    int gameScore;
    CCLayer *mainScene;
    int gameStatus;
    
    CCSize size;
    
    CCArray *enemyList;
    CCArray *bulletList;
    CCArray *orbList;
    
    CCPoint scorePoint;
    
    static Game* getInstance();
    
    void waveType01();
    void waveType02();
    void waveType03();
    void waveType04();
    
    void resetData();
    Game();
    ~Game();
};


#endif /* defined(__Space_shooting__Game__) */
